AI Insights · Timothy · January 2023
Top 5 Dragon Games Performance in Middle East Q4 2022
Discover the performance trends of the top 5 dragon-themed games on a unified platform in the Middle East during Q4 2022, with insights on downloads, revenue, and active users.
The performance of the top 5 dragon-themed games on a unified platform in the Middle East during Q4 2022 reveals interesting trends in weekly downloads, revenue, and active user metrics. Data from Sensor Tower provides a detailed look into these metrics for each game.
Frost & Flame: King of Avalon experienced fluctuations in weekly revenue, peaking at around $41.2K in the final week of December. Weekly downloads showed a gradual decline from 1.5K at the end of September to 727 by the end of December. Weekly active users also saw a decrease, starting from 13.5K at the beginning of the quarter and dropping to 11.5K by the end.
Merge Dragons! from Gram Games saw a peak in weekly revenue at $8.3K in the second week of October. Weekly downloads spiked mid-October with 1.5K downloads but gradually declined to 1K by the end of December. Weekly active users remained relatively stable, starting at 5.8K and ending the quarter at 5.8K.
Dragon City - Breed & Battle! from Socialpoint showed a notable peak in weekly revenue of approximately $9.8K in the third week of November. Downloads fluctuated, peaking at 5.4K in mid-November and ending the quarter at 2.8K. The game maintained a high number of weekly active users, starting at 108.8K in early October and ending at 94.7K by the end of December.
War Dragons from Pocket Gems, Inc. had a steady weekly revenue, peaking at $5.1K in the first week of October. Downloads remained relatively low, with a maximum of 97 in mid-November. Active user numbers showed a consistent decline, starting from 448 in late September and ending at 284 by the end of December.
Dragonscapes Adventure from DianDian Interactive Holding saw its highest weekly revenue of $3K in the final week of December. Weekly downloads peaked at 1.1K in late October, then stabilized around 700-800 towards the end of the quarter. Active users saw an increase from 2.7K in late September to 3.1K by the end of October, then stabilized around 3K through the rest of the quarter.
For more detailed insights and analysis, visit Sensor Tower.